Simply select all your Ghosts and press "R" and left click Zerg units repeatedly to execute Snipe. Snipe can īaneling, Mutalisk, and Hydralisk are prioritized for sniping as they have higher DPS than others. Snipe can deal 45 direct damage to any Zerg units at a range of 10. NOTE: As of patch 1.4.3, the damage of Snipe is reduced to 25 (+25 vs Psionic), severely decreasing its usefulness overall (especially against Zerg) and making the below section outdated and, for all-intents and purposes, null and void. Even if your rush has failed, you can still pump Ghosts until Zerg gets Tier 3 units and deal with most of Zerg units while you yourself either go expand or complete your MMM balls. Most of time with 1 Medivac healing Ghosts and other armies protecting it, it is extremely difficult to take down a cloaked Ghost nuking down Zerg's front base. Use a nuke to destroy the static defenses at the front. Once you have a sizable army consisting of a Ghost, push to the Zerg's base. Continue producing Nukes afterward and nuke Zerg's 3rd expansion or other exploitable areas.ĭue to continuous Hellion harass, Zerg is unprepared for sudden nuke rush. Use Hellions to distract and eat away any fleeing drones while nuking the base. Terran is going Air: against air-heavy Terran, it is logical for Zerg to get Hydralisks and Spore Crawlers.Īs long as Ghost Academy and a Ghost is hidden from Zerg's point of view, Overseer is usually delayed until they see Ghost or Banshee, which leaves an opening for a cloaked Ghost to nuke the base freely.Zerg may also amass Speedlings to counter Thor and Hellion. Terran is going Mech: in this case it is logical for Zerg to aim for Mutalisk and Roaches to counter any heavy Hellion and Siege Tank composition.Thought process of Zerg players upon seeing Hellions are usually as followed Building excessive amount of Spine CrawlersĪll of these actions slow down Zerg's production capability which gives out the opening for Ghost usage.Halt Hellion production and produce more Marauders.ĭuring Nuclear Launch, use Hellions to distract and eat away any fleeing Drones! Against Roaches: Build Bunker on the choke and build 2 more Barracks with Tech Lab.Get Ghosts rather than Marines to snipe Mutalisks. Against 1-base Mutalisks: Build Engineering Bay immediately and get turrets around the base.Use Hellions to kill Banelings or have them stationed behind the wall-in if Zerglings can overwhelm Hellions. Against Banelings: Extra wall-in and a Bunker are needed.Pick off any fleeing Drones with remaining Hellionsĭepending on the scouting information that SCVs, Scanner Sweeps, and Hellions can obtain, some variation openings are possible to counter a Zerg's strategy. Drop and nuke Zerg's Hatchery while 3 stimpacked Marauders attack the targeted building (Hatchery or Tech buildings).100% Viking - Make way for drops to natural or main base.
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